muse/src/commands/loop.ts

34 lines
1.1 KiB
TypeScript

import {ChatInputCommandInteraction} from 'discord.js';
import {TYPES} from '../types.js';
import {inject, injectable} from 'inversify';
import PlayerManager from '../managers/player.js';
import Command from '.';
import {SlashCommandBuilder} from '@discordjs/builders';
import {STATUS} from '../services/player';
@injectable()
export default class implements Command {
public readonly slashCommand = new SlashCommandBuilder()
.setName('loop')
.setDescription('toggle looping the current song');
public requiresVC = true;
private readonly playerManager: PlayerManager;
constructor(@inject(TYPES.Managers.Player) playerManager: PlayerManager) {
this.playerManager = playerManager;
}
public async execute(interaction: ChatInputCommandInteraction): Promise<void> {
const player = this.playerManager.get(interaction.guild!.id);
if (player.status === STATUS.IDLE) {
throw new Error('no song to loop!');
}
player.loopCurrentSong = !player.loopCurrentSong;
await interaction.reply((player.loopCurrentSong ? 'looped :)' : 'stopped looping :('));
}
}