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34 lines
1.1 KiB
TypeScript
34 lines
1.1 KiB
TypeScript
import {ChatInputCommandInteraction} from 'discord.js';
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import {TYPES} from '../types.js';
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import {inject, injectable} from 'inversify';
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import PlayerManager from '../managers/player.js';
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import Command from '.';
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import {SlashCommandBuilder} from '@discordjs/builders';
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import {STATUS} from '../services/player';
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@injectable()
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export default class implements Command {
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public readonly slashCommand = new SlashCommandBuilder()
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.setName('loop')
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.setDescription('toggle looping the current song');
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public requiresVC = true;
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private readonly playerManager: PlayerManager;
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constructor(@inject(TYPES.Managers.Player) playerManager: PlayerManager) {
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this.playerManager = playerManager;
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}
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public async execute(interaction: ChatInputCommandInteraction): Promise<void> {
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const player = this.playerManager.get(interaction.guild!.id);
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if (player.status === STATUS.IDLE) {
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throw new Error('no song to loop!');
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}
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player.loopCurrentSong = !player.loopCurrentSong;
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await interaction.reply((player.loopCurrentSong ? 'looped :)' : 'stopped looping :('));
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}
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}
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