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Add /loop support for individual songs (#707)
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@ -5,6 +5,8 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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## [Unreleased]
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- `/loop` command that plays the current song on loop
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## [2.0.4] - 2022-05-16
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### Fixed
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34
src/commands/loop.ts
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34
src/commands/loop.ts
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@ -0,0 +1,34 @@
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import {ChatInputCommandInteraction} from 'discord.js';
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import {TYPES} from '../types.js';
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import {inject, injectable} from 'inversify';
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import PlayerManager from '../managers/player.js';
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import Command from '.';
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import {SlashCommandBuilder} from '@discordjs/builders';
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import {STATUS} from '../services/player';
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@injectable()
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export default class implements Command {
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public readonly slashCommand = new SlashCommandBuilder()
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.setName('loop')
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.setDescription('toggle looping the current song');
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public requiresVC = true;
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private readonly playerManager: PlayerManager;
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constructor(@inject(TYPES.Managers.Player) playerManager: PlayerManager) {
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this.playerManager = playerManager;
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}
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public async execute(interaction: ChatInputCommandInteraction): Promise<void> {
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const player = this.playerManager.get(interaction.guild!.id);
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if (player.status === STATUS.IDLE) {
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throw new Error('no song to loop!');
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}
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player.loopCurrentSong = !player.loopCurrentSong;
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await interaction.reply((player.loopCurrentSong ? 'looped :)' : 'stopped looping :('));
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}
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}
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@ -37,6 +37,7 @@ import Unskip from './commands/unskip.js';
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import ThirdParty from './services/third-party.js';
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import FileCacheProvider from './services/file-cache.js';
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import KeyValueCacheProvider from './services/key-value-cache.js';
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import Loop from './commands/loop';
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const container = new Container();
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@ -79,6 +80,7 @@ container.bind<SpotifyAPI>(TYPES.Services.SpotifyAPI).to(SpotifyAPI).inSingleton
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Next,
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Stop,
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Unskip,
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Loop,
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].forEach(command => {
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container.bind<Command>(TYPES.Command).to(command).inSingletonScope();
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});
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@ -60,6 +60,7 @@ export default class {
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public voiceConnection: VoiceConnection | null = null;
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public status = STATUS.PAUSED;
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public guildId: string;
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public loopCurrentSong = false;
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private queue: QueuedSong[] = [];
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private queuePosition = 0;
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@ -69,7 +70,6 @@ export default class {
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private lastSongURL = '';
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private positionInSeconds = 0;
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private readonly fileCache: FileCacheProvider;
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private disconnectTimer: NodeJS.Timeout | null = null;
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@ -92,6 +92,7 @@ export default class {
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this.pause();
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}
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this.loopCurrentSong = false;
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this.voiceConnection.destroy();
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this.audioPlayer?.stop();
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@ -523,6 +524,11 @@ export default class {
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private async onAudioPlayerIdle(_oldState: AudioPlayerState, newState: AudioPlayerState): Promise<void> {
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// Automatically advance queued song at end
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if (this.loopCurrentSong && newState.status === AudioPlayerStatus.Idle && this.status === STATUS.PLAYING) {
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await this.seek(0);
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return;
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}
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if (newState.status === AudioPlayerStatus.Idle && this.status === STATUS.PLAYING) {
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await this.forward(1);
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}
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@ -46,8 +46,8 @@ const getPlayerUI = (player: Player) => {
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const button = player.status === STATUS.PLAYING ? '⏹️' : '▶️';
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const progressBar = getProgressBar(15, position / song.length);
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const elapsedTime = song.isLive ? 'live' : `${prettyTime(position)}/${prettyTime(song.length)}`;
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return `${button} ${progressBar} \`[${elapsedTime}]\` 🔉`;
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const loop = player.loopCurrentSong ? '🔁' : '';
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return `${button} ${progressBar} \`[${elapsedTime}]\` 🔉 ${loop}`;
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};
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export const buildPlayingMessageEmbed = (player: Player): EmbedBuilder => {
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@ -119,7 +119,7 @@ export const buildQueueEmbed = (player: Player, page: number): EmbedBuilder => {
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}
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message
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.setTitle(player.status === STATUS.PLAYING ? 'Now Playing' : 'Queued songs')
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.setTitle(player.status === STATUS.PLAYING ? `Now Playing ${player.loopCurrentSong ? '(loop on)' : ''}` : 'Queued songs')
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.setColor(player.status === STATUS.PLAYING ? 'DarkGreen' : 'NotQuiteBlack')
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.setDescription(description)
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.addFields([{name: 'In queue', value: getQueueInfo(player), inline: true}, {
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