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af0bcd7058
13
CHANGELOG.md
13
CHANGELOG.md
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@ -6,15 +6,6 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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## [Unreleased]
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## [2.5.0] - 2024-01-16
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### Added
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- Added `/loop-queue`
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## [2.4.4] - 2023-12-21
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- Optimized Docker container to run JS code directly with node instead of yarn, npm and tsx. Reduces memory usage.
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## [2.4.3] - 2023-09-10
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### Fixed
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@ -280,9 +271,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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### Added
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- Initial release
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[unreleased]: https://github.com/codetheweb/muse/compare/v2.5.0...HEAD
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[2.5.0]: https://github.com/codetheweb/muse/compare/v2.4.4...v2.5.0
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[2.4.4]: https://github.com/codetheweb/muse/compare/v2.4.3...v2.4.4
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[unreleased]: https://github.com/codetheweb/muse/compare/v2.4.3...HEAD
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[2.4.3]: https://github.com/codetheweb/muse/compare/v2.4.2...v2.4.3
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[2.4.2]: https://github.com/codetheweb/muse/compare/v2.4.1...v2.4.2
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[2.4.1]: https://github.com/codetheweb/muse/compare/v2.4.0...v2.4.1
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19
Dockerfile
19
Dockerfile
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@ -14,29 +14,18 @@ COPY package.json .
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COPY yarn.lock .
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RUN yarn install --prod
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RUN cp -R node_modules /usr/app/prod_node_modules
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RUN yarn install
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FROM dependencies AS builder
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COPY . .
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# Run tsc build
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RUN yarn prisma generate
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RUN yarn build
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# Only keep what's necessary to run
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FROM base AS runner
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WORKDIR /usr/app
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COPY --from=builder /usr/app/dist ./dist
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COPY --from=dependencies /usr/app/prod_node_modules node_modules
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COPY --from=builder /usr/app/node_modules/.prisma/client ./node_modules/.prisma/client
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COPY --from=dependencies /usr/app/node_modules node_modules
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COPY . .
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RUN yarn prisma generate
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ARG COMMIT_HASH=unknown
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ARG BUILD_DATE=unknown
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@ -45,4 +34,4 @@ ENV NODE_ENV production
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ENV COMMIT_HASH $COMMIT_HASH
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ENV BUILD_DATE $BUILD_DATE
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CMD ["tini", "--", "node", "--enable-source-maps", "dist/scripts/migrate-and-start.js"]
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CMD ["tini", "--", "yarn", "start"]
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@ -31,9 +31,6 @@ Muse is written in TypeScript. You can either run Muse with Docker (recommended)
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- `SPOTIFY_CLIENT_ID` and `SPOTIFY_CLIENT_SECRET` can be acquired [here](https://developer.spotify.com/dashboard/applications) with 'Create a Client ID'.
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- `YOUTUBE_API_KEY` can be acquired by [creating a new project](https://console.developers.google.com) in Google's Developer Console, enabling the YouTube API, and creating an API key under credentials.
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> [!WARNING]
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> Even if you don't plan on using Spotify, you must still provide the client ID and secret; otherwise Muse will not function.
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Muse will log a URL when run. Open this URL in a browser to invite Muse to your server. Muse will DM the server owner after it's added with setup instructions.
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A 64-bit OS is required to run Muse.
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@ -1,6 +1,6 @@
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{
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"name": "muse",
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"version": "2.5.0",
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"version": "2.4.3",
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"description": "🎧 a self-hosted Discord music bot that doesn't suck ",
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"repository": "git@github.com:codetheweb/muse.git",
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"author": "Max Isom <hi@maxisom.me>",
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@ -26,8 +26,7 @@
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"migrations:run": "npm run prisma:with-env migrate deploy",
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"prisma:with-env": "npm run env:set-database-url prisma",
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"env:set-database-url": "tsx src/scripts/run-with-database-url.ts",
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"release": "release-it",
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"build": "tsc"
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"release": "release-it"
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},
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"devDependencies": {
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"@release-it/keep-a-changelog": "^2.3.0",
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@ -3,7 +3,7 @@ import {ChatInputCommandInteraction, EmbedBuilder, PermissionFlagsBits} from 'di
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import {injectable} from 'inversify';
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import {prisma} from '../utils/db.js';
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import Command from './index.js';
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import {getGuildSettings} from '../utils/get-guild-settings.js';
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import {getGuildSettings} from '../utils/get-guild-settings';
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@injectable()
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export default class implements Command {
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@ -1,42 +0,0 @@
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import {ChatInputCommandInteraction} from 'discord.js';
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import {TYPES} from '../types.js';
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import {inject, injectable} from 'inversify';
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import PlayerManager from '../managers/player.js';
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import Command from '.';
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import {SlashCommandBuilder} from '@discordjs/builders';
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import {STATUS} from '../services/player.js';
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@injectable()
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export default class implements Command {
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public readonly slashCommand = new SlashCommandBuilder()
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.setName('loop-queue')
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.setDescription('toggle looping the entire queue');
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public requiresVC = true;
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private readonly playerManager: PlayerManager;
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constructor(@inject(TYPES.Managers.Player) playerManager: PlayerManager) {
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this.playerManager = playerManager;
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}
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public async execute(interaction: ChatInputCommandInteraction): Promise<void> {
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const player = this.playerManager.get(interaction.guild!.id);
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if (player.status === STATUS.IDLE) {
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throw new Error('no songs to loop!');
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}
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if (player.queueSize() < 2) {
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throw new Error('not enough songs to loop a queue!');
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}
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if (player.loopCurrentSong) {
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player.loopCurrentSong = false;
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}
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player.loopCurrentQueue = !player.loopCurrentQueue;
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await interaction.reply((player.loopCurrentQueue ? 'looped queue :)' : 'stopped looping queue :('));
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}
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}
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@ -4,7 +4,7 @@ import {inject, injectable} from 'inversify';
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import PlayerManager from '../managers/player.js';
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import Command from '.';
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import {SlashCommandBuilder} from '@discordjs/builders';
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import {STATUS} from '../services/player.js';
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import {STATUS} from '../services/player';
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@injectable()
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export default class implements Command {
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@ -27,10 +27,6 @@ export default class implements Command {
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throw new Error('no song to loop!');
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}
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if (player.loopCurrentQueue) {
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player.loopCurrentQueue = false;
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}
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player.loopCurrentSong = !player.loopCurrentSong;
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await interaction.reply((player.loopCurrentSong ? 'looped :)' : 'stopped looping :('));
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@ -3,7 +3,7 @@ import container from '../inversify.config.js';
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import {TYPES} from '../types.js';
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import PlayerManager from '../managers/player.js';
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import {getSizeWithoutBots} from '../utils/channels.js';
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import {getGuildSettings} from '../utils/get-guild-settings.js';
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import {getGuildSettings} from '../utils/get-guild-settings';
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export default async (oldState: VoiceState, _: VoiceState): Promise<void> => {
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const playerManager = container.get<PlayerManager>(TYPES.Managers.Player);
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@ -21,8 +21,7 @@ import Config from './commands/config.js';
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import Disconnect from './commands/disconnect.js';
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import Favorites from './commands/favorites.js';
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import ForwardSeek from './commands/fseek.js';
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import LoopQueue from './commands/loop-queue.js';
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import Loop from './commands/loop.js';
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import Loop from './commands/loop';
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import Move from './commands/move.js';
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import Next from './commands/next.js';
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import NowPlaying from './commands/now-playing.js';
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@ -69,7 +68,6 @@ container.bind<SpotifyAPI>(TYPES.Services.SpotifyAPI).to(SpotifyAPI).inSingleton
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Disconnect,
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Favorites,
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ForwardSeek,
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LoopQueue,
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Loop,
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Move,
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Next,
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@ -9,13 +9,11 @@ import Prisma from '@prisma/client';
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import ora from 'ora';
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import {startBot} from '../index.js';
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import logBanner from '../utils/log-banner.js';
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import createDatabaseUrl, {createDatabasePath} from '../utils/create-database-url.js';
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import {createDatabasePath} from '../utils/create-database-url.js';
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import {DATA_DIR} from '../services/config.js';
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const client = new Prisma.PrismaClient();
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process.env.DATABASE_URL = process.env.DATABASE_URL ?? createDatabaseUrl(DATA_DIR);
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const migrateFromSequelizeToPrisma = async () => {
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await execa('prisma', ['migrate', 'resolve', '--applied', '20220101155430_migrate_from_sequelize'], {preferLocal: true});
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};
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@ -9,7 +9,7 @@ import {SongMetadata, STATUS} from './player.js';
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import PlayerManager from '../managers/player.js';
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import {buildPlayingMessageEmbed} from '../utils/build-embed.js';
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import {getMemberVoiceChannel, getMostPopularVoiceChannel} from '../utils/channels.js';
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import {getGuildSettings} from '../utils/get-guild-settings.js';
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import {getGuildSettings} from '../utils/get-guild-settings';
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@injectable()
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export default class AddQueryToQueue {
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@ -1,6 +1,6 @@
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import {inject, injectable} from 'inversify';
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import * as spotifyURI from 'spotify-uri';
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import {SongMetadata, QueuedPlaylist, MediaSource} from './player.js';
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import {SongMetadata, QueuedPlaylist, MediaSource} from './player';
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import {TYPES} from '../types.js';
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import ffmpeg from 'fluent-ffmpeg';
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import YoutubeAPI from './youtube-api.js';
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@ -18,7 +18,7 @@ import {
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} from '@discordjs/voice';
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import FileCacheProvider from './file-cache.js';
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import debug from '../utils/debug.js';
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import {getGuildSettings} from '../utils/get-guild-settings.js';
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import {getGuildSettings} from '../utils/get-guild-settings';
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export enum MediaSource {
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Youtube,
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@ -63,7 +63,6 @@ export default class {
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public status = STATUS.PAUSED;
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public guildId: string;
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public loopCurrentSong = false;
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public loopCurrentQueue = false;
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private queue: QueuedSong[] = [];
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private queuePosition = 0;
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@ -546,17 +545,6 @@ export default class {
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return;
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}
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// Automatically re-add current song to queue
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if (this.loopCurrentQueue && newState.status === AudioPlayerStatus.Idle && this.status === STATUS.PLAYING) {
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const currentSong = this.getCurrent();
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if (currentSong) {
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this.add(currentSong);
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} else {
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throw new Error('No song currently playing.');
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}
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}
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if (newState.status === AudioPlayerStatus.Idle && this.status === STATUS.PLAYING) {
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await this.forward(1);
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}
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@ -46,7 +46,7 @@ const getPlayerUI = (player: Player) => {
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const button = player.status === STATUS.PLAYING ? '⏹️' : '▶️';
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const progressBar = getProgressBar(15, position / song.length);
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const elapsedTime = song.isLive ? 'live' : `${prettyTime(position)}/${prettyTime(song.length)}`;
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const loop = player.loopCurrentSong ? '🔂' : player.loopCurrentQueue ? '🔁' : '';
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const loop = player.loopCurrentSong ? '🔁' : '';
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return `${button} ${progressBar} \`[${elapsedTime}]\` 🔉 ${loop}`;
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};
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@ -1,6 +1,6 @@
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import {Setting} from '@prisma/client';
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import {prisma} from './db.js';
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import {createGuildSettings} from '../events/guild-create.js';
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import {prisma} from './db';
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import {createGuildSettings} from '../events/guild-create';
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export async function getGuildSettings(guildId: string): Promise<Setting> {
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const config = await prisma.setting.findUnique({where: {guildId}});
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@ -9,7 +9,7 @@
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"esModuleInterop": true,
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"sourceMap": true,
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"resolveJsonModule": true,
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"outDir": "dist"
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"noEmit": true
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},
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"include": ["src"],
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"exclude": ["node_modules"]
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