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Author SHA1 Message Date
Oliver Traber 9dda474fd6
Merge branch 'codetheweb:master' into master
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2024-01-30 21:22:45 +01:00
Max Isom 03d960d31a
Release 2.5.0 2024-01-16 17:45:08 -08:00
Reynard G 769f9da8a2
Add /loop-queue command (#989) 2024-01-16 19:44:44 -06:00
Max Isom 45bdbd1494
Release 2.4.4 2023-12-21 18:31:08 -06:00
ninele7 d8d72074f2
Optimize docker memory (#976) 2023-12-21 18:30:25 -06:00
SerpentDrago c5f8d3373b
Update README.md (#975)
Co-authored-by: Max Isom <codetheweb@users.noreply.github.com>
2023-10-23 20:36:13 -05:00
16 changed files with 107 additions and 19 deletions

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@ -6,6 +6,15 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
## [Unreleased]
## [2.5.0] - 2024-01-16
### Added
- Added `/loop-queue`
## [2.4.4] - 2023-12-21
- Optimized Docker container to run JS code directly with node instead of yarn, npm and tsx. Reduces memory usage.
## [2.4.3] - 2023-09-10
### Fixed
@ -271,7 +280,9 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
### Added
- Initial release
[unreleased]: https://github.com/codetheweb/muse/compare/v2.4.3...HEAD
[unreleased]: https://github.com/codetheweb/muse/compare/v2.5.0...HEAD
[2.5.0]: https://github.com/codetheweb/muse/compare/v2.4.4...v2.5.0
[2.4.4]: https://github.com/codetheweb/muse/compare/v2.4.3...v2.4.4
[2.4.3]: https://github.com/codetheweb/muse/compare/v2.4.2...v2.4.3
[2.4.2]: https://github.com/codetheweb/muse/compare/v2.4.1...v2.4.2
[2.4.1]: https://github.com/codetheweb/muse/compare/v2.4.0...v2.4.1

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@ -14,18 +14,29 @@ COPY package.json .
COPY yarn.lock .
RUN yarn install --prod
RUN cp -R node_modules /usr/app/prod_node_modules
RUN yarn install
FROM dependencies AS builder
COPY . .
# Run tsc build
RUN yarn prisma generate
RUN yarn build
# Only keep what's necessary to run
FROM base AS runner
WORKDIR /usr/app
COPY --from=dependencies /usr/app/node_modules node_modules
COPY --from=builder /usr/app/dist ./dist
COPY --from=dependencies /usr/app/prod_node_modules node_modules
COPY --from=builder /usr/app/node_modules/.prisma/client ./node_modules/.prisma/client
COPY . .
RUN yarn prisma generate
ARG COMMIT_HASH=unknown
ARG BUILD_DATE=unknown
@ -34,4 +45,4 @@ ENV NODE_ENV production
ENV COMMIT_HASH $COMMIT_HASH
ENV BUILD_DATE $BUILD_DATE
CMD ["tini", "--", "yarn", "start"]
CMD ["tini", "--", "node", "--enable-source-maps", "dist/scripts/migrate-and-start.js"]

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@ -31,6 +31,9 @@ Muse is written in TypeScript. You can either run Muse with Docker (recommended)
- `SPOTIFY_CLIENT_ID` and `SPOTIFY_CLIENT_SECRET` can be acquired [here](https://developer.spotify.com/dashboard/applications) with 'Create a Client ID'.
- `YOUTUBE_API_KEY` can be acquired by [creating a new project](https://console.developers.google.com) in Google's Developer Console, enabling the YouTube API, and creating an API key under credentials.
> [!WARNING]
> Even if you don't plan on using Spotify, you must still provide the client ID and secret; otherwise Muse will not function.
Muse will log a URL when run. Open this URL in a browser to invite Muse to your server. Muse will DM the server owner after it's added with setup instructions.
A 64-bit OS is required to run Muse.

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@ -1,6 +1,6 @@
{
"name": "muse",
"version": "2.4.3",
"version": "2.5.0",
"description": "🎧 a self-hosted Discord music bot that doesn't suck ",
"repository": "git@github.com:codetheweb/muse.git",
"author": "Max Isom <hi@maxisom.me>",
@ -26,7 +26,8 @@
"migrations:run": "npm run prisma:with-env migrate deploy",
"prisma:with-env": "npm run env:set-database-url prisma",
"env:set-database-url": "tsx src/scripts/run-with-database-url.ts",
"release": "release-it"
"release": "release-it",
"build": "tsc"
},
"devDependencies": {
"@release-it/keep-a-changelog": "^2.3.0",

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@ -3,7 +3,7 @@ import {ChatInputCommandInteraction, EmbedBuilder, PermissionFlagsBits} from 'di
import {injectable} from 'inversify';
import {prisma} from '../utils/db.js';
import Command from './index.js';
import {getGuildSettings} from '../utils/get-guild-settings';
import {getGuildSettings} from '../utils/get-guild-settings.js';
@injectable()
export default class implements Command {

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@ -0,0 +1,42 @@
import {ChatInputCommandInteraction} from 'discord.js';
import {TYPES} from '../types.js';
import {inject, injectable} from 'inversify';
import PlayerManager from '../managers/player.js';
import Command from '.';
import {SlashCommandBuilder} from '@discordjs/builders';
import {STATUS} from '../services/player.js';
@injectable()
export default class implements Command {
public readonly slashCommand = new SlashCommandBuilder()
.setName('loop-queue')
.setDescription('toggle looping the entire queue');
public requiresVC = true;
private readonly playerManager: PlayerManager;
constructor(@inject(TYPES.Managers.Player) playerManager: PlayerManager) {
this.playerManager = playerManager;
}
public async execute(interaction: ChatInputCommandInteraction): Promise<void> {
const player = this.playerManager.get(interaction.guild!.id);
if (player.status === STATUS.IDLE) {
throw new Error('no songs to loop!');
}
if (player.queueSize() < 2) {
throw new Error('not enough songs to loop a queue!');
}
if (player.loopCurrentSong) {
player.loopCurrentSong = false;
}
player.loopCurrentQueue = !player.loopCurrentQueue;
await interaction.reply((player.loopCurrentQueue ? 'looped queue :)' : 'stopped looping queue :('));
}
}

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@ -4,7 +4,7 @@ import {inject, injectable} from 'inversify';
import PlayerManager from '../managers/player.js';
import Command from '.';
import {SlashCommandBuilder} from '@discordjs/builders';
import {STATUS} from '../services/player';
import {STATUS} from '../services/player.js';
@injectable()
export default class implements Command {
@ -27,6 +27,10 @@ export default class implements Command {
throw new Error('no song to loop!');
}
if (player.loopCurrentQueue) {
player.loopCurrentQueue = false;
}
player.loopCurrentSong = !player.loopCurrentSong;
await interaction.reply((player.loopCurrentSong ? 'looped :)' : 'stopped looping :('));

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@ -3,7 +3,7 @@ import container from '../inversify.config.js';
import {TYPES} from '../types.js';
import PlayerManager from '../managers/player.js';
import {getSizeWithoutBots} from '../utils/channels.js';
import {getGuildSettings} from '../utils/get-guild-settings';
import {getGuildSettings} from '../utils/get-guild-settings.js';
export default async (oldState: VoiceState, _: VoiceState): Promise<void> => {
const playerManager = container.get<PlayerManager>(TYPES.Managers.Player);

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@ -21,7 +21,8 @@ import Config from './commands/config.js';
import Disconnect from './commands/disconnect.js';
import Favorites from './commands/favorites.js';
import ForwardSeek from './commands/fseek.js';
import Loop from './commands/loop';
import LoopQueue from './commands/loop-queue.js';
import Loop from './commands/loop.js';
import Move from './commands/move.js';
import Next from './commands/next.js';
import NowPlaying from './commands/now-playing.js';
@ -68,6 +69,7 @@ container.bind<SpotifyAPI>(TYPES.Services.SpotifyAPI).to(SpotifyAPI).inSingleton
Disconnect,
Favorites,
ForwardSeek,
LoopQueue,
Loop,
Move,
Next,

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@ -9,11 +9,13 @@ import Prisma from '@prisma/client';
import ora from 'ora';
import {startBot} from '../index.js';
import logBanner from '../utils/log-banner.js';
import {createDatabasePath} from '../utils/create-database-url.js';
import createDatabaseUrl, {createDatabasePath} from '../utils/create-database-url.js';
import {DATA_DIR} from '../services/config.js';
const client = new Prisma.PrismaClient();
process.env.DATABASE_URL = process.env.DATABASE_URL ?? createDatabaseUrl(DATA_DIR);
const migrateFromSequelizeToPrisma = async () => {
await execa('prisma', ['migrate', 'resolve', '--applied', '20220101155430_migrate_from_sequelize'], {preferLocal: true});
};

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@ -9,7 +9,7 @@ import {SongMetadata, STATUS} from './player.js';
import PlayerManager from '../managers/player.js';
import {buildPlayingMessageEmbed} from '../utils/build-embed.js';
import {getMemberVoiceChannel, getMostPopularVoiceChannel} from '../utils/channels.js';
import {getGuildSettings} from '../utils/get-guild-settings';
import {getGuildSettings} from '../utils/get-guild-settings.js';
@injectable()
export default class AddQueryToQueue {

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@ -1,6 +1,6 @@
import {inject, injectable} from 'inversify';
import * as spotifyURI from 'spotify-uri';
import {SongMetadata, QueuedPlaylist, MediaSource} from './player';
import {SongMetadata, QueuedPlaylist, MediaSource} from './player.js';
import {TYPES} from '../types.js';
import ffmpeg from 'fluent-ffmpeg';
import YoutubeAPI from './youtube-api.js';

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@ -18,7 +18,7 @@ import {
} from '@discordjs/voice';
import FileCacheProvider from './file-cache.js';
import debug from '../utils/debug.js';
import {getGuildSettings} from '../utils/get-guild-settings';
import {getGuildSettings} from '../utils/get-guild-settings.js';
export enum MediaSource {
Youtube,
@ -63,6 +63,7 @@ export default class {
public status = STATUS.PAUSED;
public guildId: string;
public loopCurrentSong = false;
public loopCurrentQueue = false;
private queue: QueuedSong[] = [];
private queuePosition = 0;
@ -545,6 +546,17 @@ export default class {
return;
}
// Automatically re-add current song to queue
if (this.loopCurrentQueue && newState.status === AudioPlayerStatus.Idle && this.status === STATUS.PLAYING) {
const currentSong = this.getCurrent();
if (currentSong) {
this.add(currentSong);
} else {
throw new Error('No song currently playing.');
}
}
if (newState.status === AudioPlayerStatus.Idle && this.status === STATUS.PLAYING) {
await this.forward(1);
}

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@ -46,7 +46,7 @@ const getPlayerUI = (player: Player) => {
const button = player.status === STATUS.PLAYING ? '⏹️' : '▶️';
const progressBar = getProgressBar(15, position / song.length);
const elapsedTime = song.isLive ? 'live' : `${prettyTime(position)}/${prettyTime(song.length)}`;
const loop = player.loopCurrentSong ? '🔁' : '';
const loop = player.loopCurrentSong ? '🔂' : player.loopCurrentQueue ? '🔁' : '';
return `${button} ${progressBar} \`[${elapsedTime}]\` 🔉 ${loop}`;
};

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@ -1,6 +1,6 @@
import {Setting} from '@prisma/client';
import {prisma} from './db';
import {createGuildSettings} from '../events/guild-create';
import {prisma} from './db.js';
import {createGuildSettings} from '../events/guild-create.js';
export async function getGuildSettings(guildId: string): Promise<Setting> {
const config = await prisma.setting.findUnique({where: {guildId}});

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@ -9,7 +9,7 @@
"esModuleInterop": true,
"sourceMap": true,
"resolveJsonModule": true,
"noEmit": true
"outDir": "dist"
},
"include": ["src"],
"exclude": ["node_modules"]