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Always resume
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@ -46,7 +46,6 @@ export default class implements Command {
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const player = this.playerManager.get(msg.guild!.id);
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const queueOldSize = player.queueSize();
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const wasPlayingSong = player.getCurrent() !== null;
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if (args.length === 0) {
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@ -147,6 +146,28 @@ export default class implements Command {
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const firstSong = newSongs[0];
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let statusMsg = '';
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if (player.voiceConnection === null) {
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await player.connect(targetVoiceChannel);
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// Resume / start playback
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await player.play();
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if (wasPlayingSong) {
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statusMsg = 'resuming playback';
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}
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}
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// Build response message
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if (statusMsg !== '') {
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if (extraMsg === '') {
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extraMsg = statusMsg;
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} else {
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extraMsg = `${statusMsg}, ${extraMsg}`;
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}
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}
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if (extraMsg !== '') {
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extraMsg = ` (${extraMsg})`;
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}
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@ -156,19 +177,5 @@ export default class implements Command {
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} else {
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await res.stop(`u betcha, **${firstSong.title}** and ${newSongs.length - 1} other songs were added to the queue${extraMsg}`);
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}
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if (player.voiceConnection === null) {
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await player.connect(targetVoiceChannel);
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if (player.status === STATUS.PAUSED && queueOldSize) {
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// Resume playing from queue after being paused
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await player.play();
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}
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}
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if (queueOldSize === 0 && !wasPlayingSong) {
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// Only auto-play if queue was empty before and nothing was playing
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await player.play();
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}
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}
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}
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@ -235,6 +235,10 @@ export default class {
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return null;
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}
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/**
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* Returns queue, not including the current song.
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* @returns {QueuedSong[]}
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*/
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getQueue(): QueuedSong[] {
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return this.queue.slice(this.queuePosition + 1);
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}
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