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Create /resume
command; make query
required for the /play
command (#546)
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@ -5,6 +5,14 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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## [Unreleased]
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## [Unreleased]
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### Added
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- `/resume` command to resume playback
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### Changed
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- `query` is now a required parameter from `/play`
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### Removed
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- `/play` cannot resume the playback anymore since `query` is now required
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## [1.2.0] - 2022-02-24
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## [1.2.0] - 2022-02-24
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### Added
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### Added
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@ -1,4 +1,4 @@
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import {AutocompleteInteraction, CommandInteraction, GuildMember} from 'discord.js';
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import {AutocompleteInteraction, CommandInteraction} from 'discord.js';
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import {URL} from 'url';
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import {URL} from 'url';
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import {SlashCommandBuilder} from '@discordjs/builders';
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import {SlashCommandBuilder} from '@discordjs/builders';
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import {inject, injectable} from 'inversify';
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import {inject, injectable} from 'inversify';
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@ -10,20 +10,17 @@ import getYouTubeAndSpotifySuggestionsFor from '../utils/get-youtube-and-spotify
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import KeyValueCacheProvider from '../services/key-value-cache.js';
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import KeyValueCacheProvider from '../services/key-value-cache.js';
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import {ONE_HOUR_IN_SECONDS} from '../utils/constants.js';
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import {ONE_HOUR_IN_SECONDS} from '../utils/constants.js';
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import AddQueryToQueue from '../services/add-query-to-queue.js';
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import AddQueryToQueue from '../services/add-query-to-queue.js';
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import PlayerManager from '../managers/player.js';
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import {STATUS} from '../services/player.js';
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import {buildPlayingMessageEmbed} from '../utils/build-embed.js';
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import {getMemberVoiceChannel, getMostPopularVoiceChannel} from '../utils/channels.js';
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@injectable()
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@injectable()
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export default class implements Command {
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export default class implements Command {
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public readonly slashCommand = new SlashCommandBuilder()
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public readonly slashCommand = new SlashCommandBuilder()
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.setName('play')
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.setName('play')
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.setDescription('play a song or resume playback')
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.setDescription('play a song')
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.addStringOption(option => option
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.addStringOption(option => option
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.setName('query')
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.setName('query')
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.setDescription('YouTube URL, Spotify URL, or search query')
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.setDescription('YouTube URL, Spotify URL, or search query')
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.setAutocomplete(true))
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.setAutocomplete(true)
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.setRequired(true))
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.addBooleanOption(option => option
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.addBooleanOption(option => option
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.setName('immediate')
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.setName('immediate')
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.setDescription('add track to the front of the queue'))
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.setDescription('add track to the front of the queue'))
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@ -36,42 +33,16 @@ export default class implements Command {
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private readonly spotify: Spotify;
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private readonly spotify: Spotify;
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private readonly cache: KeyValueCacheProvider;
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private readonly cache: KeyValueCacheProvider;
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private readonly addQueryToQueue: AddQueryToQueue;
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private readonly addQueryToQueue: AddQueryToQueue;
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private readonly playerManager: PlayerManager;
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constructor(@inject(TYPES.ThirdParty) thirdParty: ThirdParty, @inject(TYPES.KeyValueCache) cache: KeyValueCacheProvider, @inject(TYPES.Services.AddQueryToQueue) addQueryToQueue: AddQueryToQueue, @inject(TYPES.Managers.Player) playerManager: PlayerManager) {
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constructor(@inject(TYPES.ThirdParty) thirdParty: ThirdParty, @inject(TYPES.KeyValueCache) cache: KeyValueCacheProvider, @inject(TYPES.Services.AddQueryToQueue) addQueryToQueue: AddQueryToQueue) {
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this.spotify = thirdParty.spotify;
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this.spotify = thirdParty.spotify;
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this.cache = cache;
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this.cache = cache;
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this.addQueryToQueue = addQueryToQueue;
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this.addQueryToQueue = addQueryToQueue;
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this.playerManager = playerManager;
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}
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}
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// eslint-disable-next-line complexity
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// eslint-disable-next-line complexity
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public async execute(interaction: CommandInteraction): Promise<void> {
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public async execute(interaction: CommandInteraction): Promise<void> {
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const query = interaction.options.getString('query');
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const query = interaction.options.getString('query')!;
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const player = this.playerManager.get(interaction.guild!.id);
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const [targetVoiceChannel] = getMemberVoiceChannel(interaction.member as GuildMember) ?? getMostPopularVoiceChannel(interaction.guild!);
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if (!query) {
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if (player.status === STATUS.PLAYING) {
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throw new Error('already playing, give me a song name');
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}
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// Must be resuming play
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if (!player.getCurrent()) {
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throw new Error('nothing to play');
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}
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await player.connect(targetVoiceChannel);
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await player.play();
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await interaction.reply({
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content: 'the stop-and-go light is now green',
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embeds: [buildPlayingMessageEmbed(player)],
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});
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return;
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}
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await this.addQueryToQueue.addToQueue({
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await this.addQueryToQueue.addToQueue({
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interaction,
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interaction,
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46
src/commands/resume.ts
Normal file
46
src/commands/resume.ts
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@ -0,0 +1,46 @@
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import {SlashCommandBuilder} from '@discordjs/builders';
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import {inject, injectable} from 'inversify';
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import Command from '.';
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import {TYPES} from '../types.js';
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import PlayerManager from '../managers/player.js';
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import {STATUS} from '../services/player.js';
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import {buildPlayingMessageEmbed} from '../utils/build-embed.js';
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import {getMemberVoiceChannel, getMostPopularVoiceChannel} from '../utils/channels.js';
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import {CommandInteraction, GuildMember} from 'discord.js';
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@injectable()
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export default class implements Command {
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public readonly slashCommand = new SlashCommandBuilder()
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.setName('resume')
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.setDescription('resume playback');
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public requiresVC = true;
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private readonly playerManager: PlayerManager;
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constructor(@inject(TYPES.Managers.Player) playerManager: PlayerManager) {
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this.playerManager = playerManager;
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}
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// eslint-disable-next-line complexity
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public async execute(interaction: CommandInteraction): Promise<void> {
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const player = this.playerManager.get(interaction.guild!.id);
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const [targetVoiceChannel] = getMemberVoiceChannel(interaction.member as GuildMember) ?? getMostPopularVoiceChannel(interaction.guild!);
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if (player.status === STATUS.PLAYING) {
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throw new Error('already playing, give me a song name');
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}
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// Must be resuming play
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if (!player.getCurrent()) {
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throw new Error('nothing to play');
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}
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await player.connect(targetVoiceChannel);
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await player.play();
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await interaction.reply({
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content: 'the stop-and-go light is now green',
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embeds: [buildPlayingMessageEmbed(player)],
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});
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}
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}
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@ -23,6 +23,7 @@ import Pause from './commands/pause.js';
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import Play from './commands/play.js';
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import Play from './commands/play.js';
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import QueueCommand from './commands/queue.js';
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import QueueCommand from './commands/queue.js';
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import Remove from './commands/remove.js';
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import Remove from './commands/remove.js';
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import Resume from './commands/resume.js';
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import Seek from './commands/seek.js';
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import Seek from './commands/seek.js';
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import Shuffle from './commands/shuffle.js';
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import Shuffle from './commands/shuffle.js';
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import Skip from './commands/skip.js';
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import Skip from './commands/skip.js';
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@ -64,6 +65,7 @@ container.bind<AddQueryToQueue>(TYPES.Services.AddQueryToQueue).to(AddQueryToQue
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Play,
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Play,
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QueueCommand,
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QueueCommand,
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Remove,
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Remove,
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Resume,
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Seek,
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Seek,
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Shuffle,
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Shuffle,
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Skip,
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Skip,
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