mirror of
https://github.com/BluemediaGER/muse.git
synced 2024-11-13 21:35:28 +01:00
Add /loop support for individual songs (#707)
This commit is contained in:
parent
eb07ac6d22
commit
6cdfefe174
|
@ -5,6 +5,8 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
|
||||||
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
|
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
|
||||||
|
|
||||||
## [Unreleased]
|
## [Unreleased]
|
||||||
|
- `/loop` command that plays the current song on loop
|
||||||
|
|
||||||
|
|
||||||
## [2.0.4] - 2022-05-16
|
## [2.0.4] - 2022-05-16
|
||||||
### Fixed
|
### Fixed
|
||||||
|
|
34
src/commands/loop.ts
Normal file
34
src/commands/loop.ts
Normal file
|
@ -0,0 +1,34 @@
|
||||||
|
import {ChatInputCommandInteraction} from 'discord.js';
|
||||||
|
import {TYPES} from '../types.js';
|
||||||
|
import {inject, injectable} from 'inversify';
|
||||||
|
import PlayerManager from '../managers/player.js';
|
||||||
|
import Command from '.';
|
||||||
|
import {SlashCommandBuilder} from '@discordjs/builders';
|
||||||
|
import {STATUS} from '../services/player';
|
||||||
|
|
||||||
|
@injectable()
|
||||||
|
export default class implements Command {
|
||||||
|
public readonly slashCommand = new SlashCommandBuilder()
|
||||||
|
.setName('loop')
|
||||||
|
.setDescription('toggle looping the current song');
|
||||||
|
|
||||||
|
public requiresVC = true;
|
||||||
|
|
||||||
|
private readonly playerManager: PlayerManager;
|
||||||
|
|
||||||
|
constructor(@inject(TYPES.Managers.Player) playerManager: PlayerManager) {
|
||||||
|
this.playerManager = playerManager;
|
||||||
|
}
|
||||||
|
|
||||||
|
public async execute(interaction: ChatInputCommandInteraction): Promise<void> {
|
||||||
|
const player = this.playerManager.get(interaction.guild!.id);
|
||||||
|
|
||||||
|
if (player.status === STATUS.IDLE) {
|
||||||
|
throw new Error('no song to loop!');
|
||||||
|
}
|
||||||
|
|
||||||
|
player.loopCurrentSong = !player.loopCurrentSong;
|
||||||
|
|
||||||
|
await interaction.reply((player.loopCurrentSong ? 'looped :)' : 'stopped looping :('));
|
||||||
|
}
|
||||||
|
}
|
|
@ -37,6 +37,7 @@ import Unskip from './commands/unskip.js';
|
||||||
import ThirdParty from './services/third-party.js';
|
import ThirdParty from './services/third-party.js';
|
||||||
import FileCacheProvider from './services/file-cache.js';
|
import FileCacheProvider from './services/file-cache.js';
|
||||||
import KeyValueCacheProvider from './services/key-value-cache.js';
|
import KeyValueCacheProvider from './services/key-value-cache.js';
|
||||||
|
import Loop from './commands/loop';
|
||||||
|
|
||||||
const container = new Container();
|
const container = new Container();
|
||||||
|
|
||||||
|
@ -79,6 +80,7 @@ container.bind<SpotifyAPI>(TYPES.Services.SpotifyAPI).to(SpotifyAPI).inSingleton
|
||||||
Next,
|
Next,
|
||||||
Stop,
|
Stop,
|
||||||
Unskip,
|
Unskip,
|
||||||
|
Loop,
|
||||||
].forEach(command => {
|
].forEach(command => {
|
||||||
container.bind<Command>(TYPES.Command).to(command).inSingletonScope();
|
container.bind<Command>(TYPES.Command).to(command).inSingletonScope();
|
||||||
});
|
});
|
||||||
|
|
|
@ -60,6 +60,7 @@ export default class {
|
||||||
public voiceConnection: VoiceConnection | null = null;
|
public voiceConnection: VoiceConnection | null = null;
|
||||||
public status = STATUS.PAUSED;
|
public status = STATUS.PAUSED;
|
||||||
public guildId: string;
|
public guildId: string;
|
||||||
|
public loopCurrentSong = false;
|
||||||
|
|
||||||
private queue: QueuedSong[] = [];
|
private queue: QueuedSong[] = [];
|
||||||
private queuePosition = 0;
|
private queuePosition = 0;
|
||||||
|
@ -69,7 +70,6 @@ export default class {
|
||||||
private lastSongURL = '';
|
private lastSongURL = '';
|
||||||
|
|
||||||
private positionInSeconds = 0;
|
private positionInSeconds = 0;
|
||||||
|
|
||||||
private readonly fileCache: FileCacheProvider;
|
private readonly fileCache: FileCacheProvider;
|
||||||
private disconnectTimer: NodeJS.Timeout | null = null;
|
private disconnectTimer: NodeJS.Timeout | null = null;
|
||||||
|
|
||||||
|
@ -92,6 +92,7 @@ export default class {
|
||||||
this.pause();
|
this.pause();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
this.loopCurrentSong = false;
|
||||||
this.voiceConnection.destroy();
|
this.voiceConnection.destroy();
|
||||||
this.audioPlayer?.stop();
|
this.audioPlayer?.stop();
|
||||||
|
|
||||||
|
@ -523,6 +524,11 @@ export default class {
|
||||||
|
|
||||||
private async onAudioPlayerIdle(_oldState: AudioPlayerState, newState: AudioPlayerState): Promise<void> {
|
private async onAudioPlayerIdle(_oldState: AudioPlayerState, newState: AudioPlayerState): Promise<void> {
|
||||||
// Automatically advance queued song at end
|
// Automatically advance queued song at end
|
||||||
|
if (this.loopCurrentSong && newState.status === AudioPlayerStatus.Idle && this.status === STATUS.PLAYING) {
|
||||||
|
await this.seek(0);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
if (newState.status === AudioPlayerStatus.Idle && this.status === STATUS.PLAYING) {
|
if (newState.status === AudioPlayerStatus.Idle && this.status === STATUS.PLAYING) {
|
||||||
await this.forward(1);
|
await this.forward(1);
|
||||||
}
|
}
|
||||||
|
|
|
@ -46,8 +46,8 @@ const getPlayerUI = (player: Player) => {
|
||||||
const button = player.status === STATUS.PLAYING ? '⏹️' : '▶️';
|
const button = player.status === STATUS.PLAYING ? '⏹️' : '▶️';
|
||||||
const progressBar = getProgressBar(15, position / song.length);
|
const progressBar = getProgressBar(15, position / song.length);
|
||||||
const elapsedTime = song.isLive ? 'live' : `${prettyTime(position)}/${prettyTime(song.length)}`;
|
const elapsedTime = song.isLive ? 'live' : `${prettyTime(position)}/${prettyTime(song.length)}`;
|
||||||
|
const loop = player.loopCurrentSong ? '🔁' : '';
|
||||||
return `${button} ${progressBar} \`[${elapsedTime}]\` 🔉`;
|
return `${button} ${progressBar} \`[${elapsedTime}]\` 🔉 ${loop}`;
|
||||||
};
|
};
|
||||||
|
|
||||||
export const buildPlayingMessageEmbed = (player: Player): EmbedBuilder => {
|
export const buildPlayingMessageEmbed = (player: Player): EmbedBuilder => {
|
||||||
|
@ -119,7 +119,7 @@ export const buildQueueEmbed = (player: Player, page: number): EmbedBuilder => {
|
||||||
}
|
}
|
||||||
|
|
||||||
message
|
message
|
||||||
.setTitle(player.status === STATUS.PLAYING ? 'Now Playing' : 'Queued songs')
|
.setTitle(player.status === STATUS.PLAYING ? `Now Playing ${player.loopCurrentSong ? '(loop on)' : ''}` : 'Queued songs')
|
||||||
.setColor(player.status === STATUS.PLAYING ? 'DarkGreen' : 'NotQuiteBlack')
|
.setColor(player.status === STATUS.PLAYING ? 'DarkGreen' : 'NotQuiteBlack')
|
||||||
.setDescription(description)
|
.setDescription(description)
|
||||||
.addFields([{name: 'In queue', value: getQueueInfo(player), inline: true}, {
|
.addFields([{name: 'In queue', value: getQueueInfo(player), inline: true}, {
|
||||||
|
|
Loading…
Reference in a new issue