mirror of
https://github.com/BluemediaDev/muse.git
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Co-authored-by: Max Isom <hi@maxisom.me>
This commit is contained in:
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commit
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8 changed files with 141 additions and 11 deletions
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@ -6,6 +6,10 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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## [Unreleased]
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### Added 🔊
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- A `/volume` command is now available.
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- Set the default volume with `/config set-default-volume`
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## [2.6.0] - 2024-03-03
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### Added
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17
migrations/20240312135407_add_default_volume/migration.sql
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17
migrations/20240312135407_add_default_volume/migration.sql
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@ -0,0 +1,17 @@
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-- RedefineTables
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PRAGMA foreign_keys=OFF;
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CREATE TABLE "new_Setting" (
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"guildId" TEXT NOT NULL PRIMARY KEY,
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"playlistLimit" INTEGER NOT NULL DEFAULT 50,
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"secondsToWaitAfterQueueEmpties" INTEGER NOT NULL DEFAULT 30,
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"leaveIfNoListeners" BOOLEAN NOT NULL DEFAULT true,
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"autoAnnounceNextSong" BOOLEAN NOT NULL DEFAULT false,
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"defaultVolume" INTEGER NOT NULL DEFAULT 100,
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"createdAt" DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP,
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"updatedAt" DATETIME NOT NULL
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);
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INSERT INTO "new_Setting" ("autoAnnounceNextSong", "createdAt", "guildId", "leaveIfNoListeners", "playlistLimit", "secondsToWaitAfterQueueEmpties", "updatedAt") SELECT "autoAnnounceNextSong", "createdAt", "guildId", "leaveIfNoListeners", "playlistLimit", "secondsToWaitAfterQueueEmpties", "updatedAt" FROM "Setting";
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DROP TABLE "Setting";
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ALTER TABLE "new_Setting" RENAME TO "Setting";
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PRAGMA foreign_key_check;
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PRAGMA foreign_keys=ON;
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@ -29,6 +29,7 @@ model Setting {
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secondsToWaitAfterQueueEmpties Int @default(30)
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leaveIfNoListeners Boolean @default(true)
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autoAnnounceNextSong Boolean @default(false)
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defaultVolume Int @default(100)
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createdAt DateTime @default(now())
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updatedAt DateTime @updatedAt
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}
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@ -40,6 +40,15 @@ export default class implements Command {
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.setName('value')
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.setDescription('whether to announce the next song in the queue automatically')
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.setRequired(true)))
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.addSubcommand(subcommand => subcommand
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.setName('set-default-volume')
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.setDescription('set default volume used when entering the voice channel')
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.addIntegerOption(option => option
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.setName('level')
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.setDescription('volume percentage (0 is muted, 100 is max & default)')
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.setMinValue(0)
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.setMaxValue(100)
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.setRequired(true)))
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.addSubcommand(subcommand => subcommand
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.setName('get')
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.setDescription('show all settings'));
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@ -121,6 +130,23 @@ export default class implements Command {
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break;
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}
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case 'set-default-volume': {
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const value = interaction.options.getInteger('level')!;
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await prisma.setting.update({
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where: {
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guildId: interaction.guild!.id,
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},
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data: {
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defaultVolume: value,
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},
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});
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await interaction.reply('👍 volume setting updated');
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break;
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}
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case 'get': {
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const embed = new EmbedBuilder().setTitle('Config');
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@ -133,6 +159,7 @@ export default class implements Command {
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: `${config.secondsToWaitAfterQueueEmpties}s`,
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'Leave if there are no listeners': config.leaveIfNoListeners ? 'yes' : 'no',
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'Auto announce next song in queue': config.autoAnnounceNextSong ? 'yes' : 'no',
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'Default Volume': config.defaultVolume,
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};
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let description = '';
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42
src/commands/volume.ts
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42
src/commands/volume.ts
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@ -0,0 +1,42 @@
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import {ChatInputCommandInteraction} from 'discord.js';
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import {TYPES} from '../types.js';
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import {inject, injectable} from 'inversify';
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import PlayerManager from '../managers/player.js';
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import Command from '.';
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import {SlashCommandBuilder} from '@discordjs/builders';
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@injectable()
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export default class implements Command {
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public readonly slashCommand = new SlashCommandBuilder()
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.setName('volume')
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.setDescription('set current player volume level')
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.addIntegerOption(option =>
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option.setName('level')
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.setDescription('volume percentage (0 is muted, 100 is max & default)')
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.setMinValue(0)
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.setMaxValue(100)
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.setRequired(true),
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);
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public requiresVC = true;
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private readonly playerManager: PlayerManager;
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constructor(@inject(TYPES.Managers.Player) playerManager: PlayerManager) {
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this.playerManager = playerManager;
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}
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public async execute(interaction: ChatInputCommandInteraction): Promise<void> {
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const player = this.playerManager.get(interaction.guild!.id);
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const currentSong = player.getCurrent();
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if (!currentSong) {
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throw new Error('nothing is playing');
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}
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const level = interaction.options.getInteger('level') ?? 100;
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player.setVolume(level);
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await interaction.reply(`Set volume to ${level}%`);
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}
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}
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@ -37,6 +37,7 @@ import Shuffle from './commands/shuffle.js';
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import Skip from './commands/skip.js';
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import Stop from './commands/stop.js';
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import Unskip from './commands/unskip.js';
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import Volume from './commands/volume.js';
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import ThirdParty from './services/third-party.js';
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import FileCacheProvider from './services/file-cache.js';
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import KeyValueCacheProvider from './services/key-value-cache.js';
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@ -85,6 +86,7 @@ container.bind<SpotifyAPI>(TYPES.Services.SpotifyAPI).to(SpotifyAPI).inSingleton
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Skip,
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Stop,
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Unskip,
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Volume,
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].forEach(command => {
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container.bind<Command>(TYPES.Command).to(command).inSingletonScope();
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});
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@ -8,7 +8,7 @@ import shuffle from 'array-shuffle';
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import {
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AudioPlayer,
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AudioPlayerState,
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AudioPlayerStatus,
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AudioPlayerStatus, AudioResource,
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createAudioPlayer,
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createAudioResource, DiscordGatewayAdapterCreator,
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joinVoiceChannel,
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@ -59,6 +59,8 @@ export interface PlayerEvents {
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type YTDLVideoFormat = videoFormat & {loudnessDb?: number};
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export const DEFAULT_VOLUME = 100;
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export default class {
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public voiceConnection: VoiceConnection | null = null;
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public status = STATUS.PAUSED;
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@ -69,6 +71,9 @@ export default class {
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private queue: QueuedSong[] = [];
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private queuePosition = 0;
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private audioPlayer: AudioPlayer | null = null;
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private audioResource: AudioResource | null = null;
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private volume?: number;
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private defaultVolume: number = DEFAULT_VOLUME;
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private nowPlaying: QueuedSong | null = null;
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private playPositionInterval: NodeJS.Timeout | undefined;
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private lastSongURL = '';
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@ -83,6 +88,11 @@ export default class {
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}
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async connect(channel: VoiceChannel): Promise<void> {
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// Always get freshest default volume setting value
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const settings = await getGuildSettings(this.guildId);
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const {defaultVolume = DEFAULT_VOLUME} = settings;
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this.defaultVolume = defaultVolume;
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this.voiceConnection = joinVoiceChannel({
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channelId: channel.id,
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guildId: channel.guild.id,
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this.voiceConnection = null;
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this.audioPlayer = null;
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this.audioResource = null;
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}
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}
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},
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});
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this.voiceConnection.subscribe(this.audioPlayer);
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this.audioPlayer.play(createAudioResource(stream, {
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inputType: StreamType.WebmOpus,
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}));
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this.playAudioPlayerResource(this.createAudioStream(stream));
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this.attachListeners();
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this.startTrackingPosition(positionSeconds);
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},
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});
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this.voiceConnection.subscribe(this.audioPlayer);
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const resource = createAudioResource(stream, {
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inputType: StreamType.WebmOpus,
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});
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this.audioPlayer.play(resource);
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this.playAudioPlayerResource(this.createAudioStream(stream));
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this.attachListeners();
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return this.queue[this.queuePosition + to];
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}
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setVolume(level: number): void {
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// Level should be a number between 0 and 100 = 0% => 100%
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this.volume = level;
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this.setAudioPlayerVolume(level);
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}
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getVolume(): number {
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// Only use default volume if player volume is not already set (in the event of a reconnect we shouldn't reset)
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return this.volume ?? this.defaultVolume;
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}
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private getHashForCache(url: string): string {
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return hasha(url);
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}
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resolve(returnedStream);
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});
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}
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private createAudioStream(stream: Readable) {
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return createAudioResource(stream, {
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inputType: StreamType.WebmOpus,
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inlineVolume: true,
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});
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}
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private playAudioPlayerResource(resource: AudioResource) {
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if (this.audioPlayer !== null) {
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this.audioResource = resource;
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this.setAudioPlayerVolume();
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this.audioPlayer.play(this.audioResource);
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}
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}
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private setAudioPlayerVolume(level?: number) {
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// Audio resource expects a float between 0 and 1 to represent level percentage
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this.audioResource?.volume?.setVolume((level ?? this.getVolume()) / 100);
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}
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}
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const position = player.getPosition();
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const button = player.status === STATUS.PLAYING ? '⏹️' : '▶️';
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const progressBar = getProgressBar(15, position / song.length);
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const progressBar = getProgressBar(10, position / song.length);
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const elapsedTime = song.isLive ? 'live' : `${prettyTime(position)}/${prettyTime(song.length)}`;
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const loop = player.loopCurrentSong ? '🔂' : player.loopCurrentQueue ? '🔁' : '';
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return `${button} ${progressBar} \`[${elapsedTime}]\` 🔉 ${loop}`;
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const vol: string = typeof player.getVolume() === 'number' ? `${player.getVolume()!}%` : '';
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return `${button} ${progressBar} \`[${elapsedTime}]\`🔉 ${vol} ${loop}`;
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};
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export const buildPlayingMessageEmbed = (player: Player): EmbedBuilder => {
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