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Refactor shuffle command as slash command
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@ -1,17 +1,16 @@
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import {Message} from 'discord.js';
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import {CommandInteraction} from 'discord.js';
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import {TYPES} from '../types.js';
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import {TYPES} from '../types.js';
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import {inject, injectable} from 'inversify';
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import {inject, injectable} from 'inversify';
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import PlayerManager from '../managers/player.js';
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import PlayerManager from '../managers/player.js';
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import errorMsg from '../utils/error-msg.js';
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import errorMsg from '../utils/error-msg.js';
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import Command from '.';
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import Command from '.';
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import {SlashCommandBuilder} from '@discordjs/builders';
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@injectable()
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@injectable()
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export default class implements Command {
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export default class implements Command {
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public name = 'shuffle';
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public readonly slashCommand = new SlashCommandBuilder()
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public aliases = [];
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.setName('shuffle')
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public examples = [
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.setDescription('shuffles the current queue');
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['shuffle', 'shuffles the current queue'],
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];
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public requiresVC = true;
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public requiresVC = true;
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@ -21,16 +20,19 @@ export default class implements Command {
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this.playerManager = playerManager;
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this.playerManager = playerManager;
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}
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}
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public async execute(msg: Message, _: string []): Promise<void> {
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public async executeFromInteraction(interaction: CommandInteraction): Promise<void> {
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const player = this.playerManager.get(msg.guild!.id);
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const player = this.playerManager.get(interaction.guild!.id);
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if (player.isQueueEmpty()) {
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if (player.isQueueEmpty()) {
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await msg.channel.send(errorMsg('not enough songs to shuffle'));
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await interaction.reply({
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content: errorMsg('not enough songs to shuffle'),
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ephemeral: true,
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});
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return;
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return;
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}
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}
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player.shuffle();
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player.shuffle();
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await msg.channel.send('shuffled');
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await interaction.reply('shuffled');
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}
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}
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}
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}
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