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https://github.com/BluemediaGER/muse.git
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Configurable voice channel leave behavior (#514)
Co-authored-by: Max Isom <hi@maxisom.me>
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@ -5,6 +5,8 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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## [Unreleased]
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### Changed
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- Muse now stays in a voice channel after the queue finishes for 30 seconds by default. This behavior can be changed with `/config set-wait-after-queue-empties`.
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## [1.0.0] - 2022-02-05
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### Changed
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@ -0,0 +1,16 @@
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-- RedefineTables
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PRAGMA foreign_keys=OFF;
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CREATE TABLE "new_Setting" (
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"guildId" TEXT NOT NULL PRIMARY KEY,
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"playlistLimit" INTEGER NOT NULL DEFAULT 50,
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"secondsToWaitAfterQueueEmpties" INTEGER NOT NULL DEFAULT 30,
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"leaveIfNoListeners" BOOLEAN NOT NULL DEFAULT true,
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"roleId" TEXT,
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"createdAt" DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP,
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"updatedAt" DATETIME NOT NULL
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);
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INSERT INTO "new_Setting" ("createdAt", "guildId", "playlistLimit", "roleId", "updatedAt") SELECT "createdAt", "guildId", "playlistLimit", "roleId", "updatedAt" FROM "Setting";
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DROP TABLE "Setting";
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ALTER TABLE "new_Setting" RENAME TO "Setting";
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PRAGMA foreign_key_check;
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PRAGMA foreign_keys=ON;
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@ -1,6 +1,6 @@
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{
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"ignore": ["**/*.test.ts", "**/*.spec.ts", ".git", "node_modules"],
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"watch": ["dist"],
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"exec": "npm run env:set-database-url -- node --experimental-json-modules dist/src/scripts/start.js",
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"exec": "npm run env:set-database-url -- node --experimental-json-modules dist/scripts/start.js",
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"ext": "js"
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}
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@ -24,11 +24,13 @@ model KeyValueCache {
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}
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model Setting {
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guildId String @id
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playlistLimit Int @default(50)
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roleId String?
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createdAt DateTime @default(now())
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updatedAt DateTime @updatedAt
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guildId String @id
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playlistLimit Int @default(50)
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secondsToWaitAfterQueueEmpties Int @default(30)
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leaveIfNoListeners Boolean @default(true)
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roleId String?
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createdAt DateTime @default(now())
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updatedAt DateTime @updatedAt
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}
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model FavoriteQuery {
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@ -24,6 +24,21 @@ export default class implements Command {
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.setName('role')
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.setDescription('allowed role')
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.setRequired(true)))
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.addSubcommand(subcommand => subcommand
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.setName('set-wait-after-queue-empties')
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.setDescription('set the time to wait before leaving the voice channel when queue empties')
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.addIntegerOption(option => option
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.setName('delay')
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.setDescription('delay in seconds (set to 0 to never leave)')
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.setRequired(true)
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.setMinValue(0)))
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.addSubcommand(subcommand => subcommand
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.setName('set-leave-if-no-listeners')
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.setDescription('set whether to leave when all other participants leave')
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.addBooleanOption(option => option
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.setName('value')
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.setDescription('whether to leave when everyone else leaves')
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.setRequired(true)))
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.addSubcommand(subcommand => subcommand
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.setName('get')
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.setDescription('show all settings'));
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@ -70,6 +85,40 @@ export default class implements Command {
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break;
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}
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case 'set-wait-after-queue-empty': {
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const delay = interaction.options.getInteger('delay')!;
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await prisma.setting.update({
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where: {
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guildId: interaction.guild!.id,
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},
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data: {
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secondsToWaitAfterQueueEmpties: delay,
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},
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});
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await interaction.reply('👍 wait delay updated');
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break;
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}
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case 'set-leave-if-no-listeners': {
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const value = interaction.options.getBoolean('value')!;
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await prisma.setting.update({
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where: {
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guildId: interaction.guild!.id,
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},
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data: {
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leaveIfNoListeners: value,
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},
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});
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await interaction.reply('👍 leave setting updated');
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break;
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}
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case 'get': {
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const embed = new MessageEmbed().setTitle('Config');
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@ -82,6 +131,10 @@ export default class implements Command {
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const settingsToShow = {
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'Playlist Limit': config.playlistLimit,
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Role: config.roleId ? `<@&${config.roleId}>` : 'not set',
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'Wait before leaving after queue empty': config.secondsToWaitAfterQueueEmpties === 0
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? 'never leave'
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: `${config.secondsToWaitAfterQueueEmpties}s`,
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'Leave if there are no listeners': config.leaveIfNoListeners ? 'yes' : 'no',
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};
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let description = '';
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@ -3,15 +3,23 @@ import container from '../inversify.config.js';
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import {TYPES} from '../types.js';
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import PlayerManager from '../managers/player.js';
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import {getSizeWithoutBots} from '../utils/channels.js';
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import {prisma} from '../utils/db.js';
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export default (oldState: VoiceState, _: VoiceState): void => {
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export default async (oldState: VoiceState, _: VoiceState): Promise<void> => {
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const playerManager = container.get<PlayerManager>(TYPES.Managers.Player);
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const player = playerManager.get(oldState.guild.id);
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if (player.voiceConnection) {
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const voiceChannel: VoiceChannel = oldState.guild.channels.cache.get(player.voiceConnection.joinConfig.channelId!) as VoiceChannel;
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if (!voiceChannel || getSizeWithoutBots(voiceChannel) === 0) {
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const settings = await prisma.setting.findUnique({where: {guildId: player.guildId}});
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if (!settings) {
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throw new Error('Could not find settings for guild');
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}
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const {leaveIfNoListeners} = settings;
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if (!voiceChannel || (getSizeWithoutBots(voiceChannel) === 0 && leaveIfNoListeners)) {
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player.disconnect();
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}
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}
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@ -4,7 +4,7 @@ import {Except} from 'type-fest';
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import shuffle from 'array-shuffle';
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import {TYPES} from '../types.js';
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import GetSongs from '../services/get-songs.js';
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import {QueuedSong} from './player.js';
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import {QueuedSong, STATUS} from './player.js';
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import PlayerManager from '../managers/player.js';
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import {prisma} from '../utils/db.js';
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import {buildPlayingMessageEmbed} from '../utils/build-embed.js';
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@ -131,6 +131,9 @@ export default class AddQueryToQueue {
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await interaction.editReply({
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embeds: [buildPlayingMessageEmbed(player)],
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});
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} else if (player.status === STATUS.IDLE) {
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// Player is idle, start playback instead
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await player.play();
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}
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// Build response message
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@ -8,6 +8,7 @@ import shuffle from 'array-shuffle';
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import {AudioPlayer, AudioPlayerStatus, createAudioPlayer, createAudioResource, joinVoiceChannel, StreamType, VoiceConnection, VoiceConnectionStatus} from '@discordjs/voice';
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import FileCacheProvider from './file-cache.js';
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import debug from '../utils/debug.js';
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import {prisma} from '../utils/db.js';
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export interface QueuedPlaylist {
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title: string;
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@ -29,6 +30,7 @@ export interface QueuedSong {
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export enum STATUS {
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PLAYING,
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PAUSED,
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IDLE,
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}
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export interface PlayerEvents {
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@ -50,6 +52,7 @@ export default class {
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private positionInSeconds = 0;
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private readonly fileCache: FileCacheProvider;
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private disconnectTimer: NodeJS.Timeout | null = null;
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constructor(fileCache: FileCacheProvider, guildId: string) {
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this.fileCache = fileCache;
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throw new Error('Queue empty.');
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}
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// Cancel any pending idle disconnection
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if (this.disconnectTimer) {
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clearInterval(this.disconnectTimer);
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this.disconnectTimer = null;
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}
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// Resume from paused state
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if (this.status === STATUS.PAUSED && currentSong.url === this.nowPlaying?.url) {
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if (this.audioPlayer) {
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async forward(skip: number): Promise<void> {
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this.manualForward(skip);
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console.log(this.getCurrent());
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try {
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if (this.getCurrent() && this.status !== STATUS.PAUSED) {
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await this.play();
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} else {
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this.status = STATUS.PAUSED;
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this.disconnect();
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this.audioPlayer?.stop();
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this.status = STATUS.IDLE;
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const settings = await prisma.setting.findUnique({where: {guildId: this.guildId}});
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if (!settings) {
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throw new Error('Could not find settings for guild');
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}
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const {secondsToWaitAfterQueueEmpties} = settings;
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if (secondsToWaitAfterQueueEmpties !== 0) {
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this.disconnectTimer = setTimeout(() => {
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// Make sure we are not accidentally playing
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// when disconnecting
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if (this.status === STATUS.IDLE) {
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this.disconnect();
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}
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}, secondsToWaitAfterQueueEmpties * 1000);
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}
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}
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} catch (error: unknown) {
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this.queuePosition--;
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