Use manager instances for guild services

This commit is contained in:
Max Isom 2020-03-15 14:36:59 -05:00
parent 0cebca7917
commit 3408c7a0c2
13 changed files with 178 additions and 162 deletions

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@ -54,8 +54,7 @@
"rules": {
"new-cap": "off",
"@typescript-eslint/no-unused-vars": "off",
"@typescript-eslint/no-unused-vars-experimental": "error",
"@typescript-eslint/no-inferrable-types": "off"
"@typescript-eslint/no-unused-vars-experimental": "error"
}
},
"husky": {

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@ -1,21 +1,21 @@
import {Message} from 'discord.js';
import {TYPES} from '../types';
import {inject, injectable} from 'inversify';
import Queue from '../services/queue';
import QueueManager from '../managers/queue';
import Command from '.';
@injectable()
export default class implements Command {
public name = 'clear';
public description = 'clears all songs in queue (except currently playing)';
private readonly queue: Queue;
private readonly queueManager: QueueManager;
constructor(@inject(TYPES.Services.Queue) queue: Queue) {
this.queue = queue;
constructor(@inject(TYPES.Managers.Queue) queueManager: QueueManager) {
this.queueManager = queueManager;
}
public async execute(msg: Message, _: string []): Promise<void> {
this.queue.clear(msg.guild!.id);
this.queueManager.get(msg.guild!.id).clear();
await msg.channel.send('cleared');
}

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@ -9,8 +9,9 @@ import got from 'got';
import {parse, toSeconds} from 'iso8601-duration';
import {TYPES} from '../types';
import {inject, injectable} from 'inversify';
import Queue, {QueuedSong, QueuedPlaylist} from '../services/queue';
import Player from '../services/player';
import {QueuedSong, QueuedPlaylist} from '../services/queue';
import QueueManager from '../managers/queue';
import PlayerManager from '../managers/player';
import {getMostPopularVoiceChannel} from '../utils/channels';
import LoadingMessage from '../utils/loading-message';
import Command from '.';
@ -19,15 +20,15 @@ import Command from '.';
export default class implements Command {
public name = 'play';
public description = 'plays a song';
private readonly queue: Queue;
private readonly player: Player;
private readonly queueManager: QueueManager;
private readonly playerManager: PlayerManager;
private readonly youtube: YouTube;
private readonly youtubeKey: string;
private readonly spotify: Spotify;
constructor(@inject(TYPES.Services.Queue) queue: Queue, @inject(TYPES.Services.Player) player: Player, @inject(TYPES.Lib.YouTube) youtube: YouTube, @inject(TYPES.Config.YOUTUBE_API_KEY) youtubeKey: string, @inject(TYPES.Lib.Spotify) spotify: Spotify) {
this.queue = queue;
this.player = player;
constructor(@inject(TYPES.Managers.Queue) queueManager: QueueManager, @inject(TYPES.Managers.Player) playerManager: PlayerManager, @inject(TYPES.Lib.YouTube) youtube: YouTube, @inject(TYPES.Config.YOUTUBE_API_KEY) youtubeKey: string, @inject(TYPES.Lib.Spotify) spotify: Spotify) {
this.queueManager = queueManager;
this.playerManager = playerManager;
this.youtube = youtube;
this.youtubeKey = youtubeKey;
this.spotify = spotify;
@ -208,7 +209,7 @@ export default class implements Command {
return;
}
newSongs.forEach(song => this.queue.add(msg.guild!.id, song));
newSongs.forEach(song => this.queueManager.get(msg.guild!.id).add(song));
// TODO: better response
await res.stop('song(s) queued');
@ -216,8 +217,8 @@ export default class implements Command {
const channel = getMostPopularVoiceChannel(msg.guild!);
// TODO: don't connect if already connected.
await this.player.connect(msg.guild!.id, channel);
await this.playerManager.get(msg.guild!.id).connect(channel);
await this.player.play(msg.guild!.id);
await this.playerManager.get(msg.guild!.id).play();
}
}

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@ -1,21 +1,21 @@
import {Message} from 'discord.js';
import {TYPES} from '../types';
import {inject, injectable} from 'inversify';
import Queue from '../services/queue';
import QueueManager from '../managers/queue';
import Command from '.';
@injectable()
export default class implements Command {
public name = 'queue';
public description = 'shows current queue';
private readonly queue: Queue;
private readonly queueManager: QueueManager;
constructor(@inject(TYPES.Services.Queue) queue: Queue) {
this.queue = queue;
constructor(@inject(TYPES.Managers.Queue) queueManager: QueueManager) {
this.queueManager = queueManager;
}
public async execute(msg: Message, _: string []): Promise<void> {
const queue = this.queue.get(msg.guild!.id);
const queue = this.queueManager.get(msg.guild!.id).get();
await msg.channel.send('`' + JSON.stringify(queue.slice(0, 10)) + '`');
}

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@ -1,7 +1,7 @@
import {Message, TextChannel} from 'discord.js';
import {TYPES} from '../types';
import {inject, injectable} from 'inversify';
import Player from '../services/player';
import PlayerManager from '../managers/player';
import LoadingMessage from '../utils/loading-message';
import Command from '.';
@ -9,10 +9,10 @@ import Command from '.';
export default class implements Command {
public name = 'seek';
public description = 'seeks position in currently playing song';
private readonly player: Player;
private readonly playerManager: PlayerManager;
constructor(@inject(TYPES.Services.Player) player: Player) {
this.player = player;
constructor(@inject(TYPES.Managers.Player) playerManager: PlayerManager) {
this.playerManager = playerManager;
}
public async execute(msg: Message, args: string []): Promise<void> {
@ -31,7 +31,7 @@ export default class implements Command {
await loading.start();
try {
await this.player.seek(msg.guild!.id, seekTime);
await this.playerManager.get(msg.guild!.id).seek(seekTime);
await loading.stop('seeked');
} catch (_) {

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@ -1,29 +1,29 @@
import {Message} from 'discord.js';
import {TYPES} from '../types';
import {inject, injectable} from 'inversify';
import Queue from '../services/queue';
import QueueManager from '../managers/queue';
import Command from '.';
@injectable()
export default class implements Command {
public name = 'shuffle';
public description = 'shuffle current queue';
private readonly queue: Queue;
private readonly queueManager: QueueManager;
constructor(@inject(TYPES.Services.Queue) queue: Queue) {
this.queue = queue;
constructor(@inject(TYPES.Managers.Queue) queueManager: QueueManager) {
this.queueManager = queueManager;
}
public async execute(msg: Message, _: string []): Promise<void> {
const queue = this.queue.get(msg.guild!.id);
const queue = this.queueManager.get(msg.guild!.id).get();
if (queue.length <= 2) {
await msg.channel.send('error: not enough songs to shuffle');
return;
}
this.queue.shuffle(msg.guild!.id);
this.queueManager.get(msg.guild!.id).shuffle();
await msg.channel.send('`' + JSON.stringify(this.queue.get(msg.guild!.id).slice(0, 10)) + '`');
await msg.channel.send('`' + JSON.stringify(this.queueManager.get(msg.guild!.id).get().slice(0, 10)) + '`');
}
}

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@ -15,9 +15,9 @@ import {
CACHE_DIR
} from './utils/config';
// Services
import Queue from './services/queue';
import Player from './services/player';
// Managers
import PlayerManager from './managers/player';
import QueueManager from './managers/queue';
// Comands
import Command from './commands';
@ -34,9 +34,9 @@ let container = new Container();
container.bind<Bot>(TYPES.Bot).to(Bot).inSingletonScope();
container.bind<Client>(TYPES.Client).toConstantValue(new Client());
// Services
container.bind<Player>(TYPES.Services.Player).to(Player).inSingletonScope();
container.bind<Queue>(TYPES.Services.Queue).to(Queue).inSingletonScope();
// Managers
container.bind<PlayerManager>(TYPES.Managers.Player).to(PlayerManager).inSingletonScope();
container.bind<QueueManager>(TYPES.Managers.Queue).to(QueueManager).inSingletonScope();
// Commands
container.bind<Command>(TYPES.Command).to(Clear).inSingletonScope();

29
src/managers/player.ts Normal file
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@ -0,0 +1,29 @@
import {inject, injectable} from 'inversify';
import {TYPES} from '../types';
import Player from '../services/player';
import QueueManager from './queue';
@injectable()
export default class {
private readonly guildPlayers: Map<string, Player>;
private readonly cacheDir: string;
private readonly queueManager: QueueManager;
constructor(@inject(TYPES.Config.CACHE_DIR) cacheDir: string, @inject(TYPES.Managers.Queue) queueManager: QueueManager) {
this.guildPlayers = new Map();
this.cacheDir = cacheDir;
this.queueManager = queueManager;
}
get(guildId: string): Player {
let player = this.guildPlayers.get(guildId);
if (!player) {
player = new Player(this.queueManager.get(guildId), this.cacheDir);
this.guildPlayers.set(guildId, player);
}
return player;
}
}

23
src/managers/queue.ts Normal file
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@ -0,0 +1,23 @@
import {injectable} from 'inversify';
import Queue from '../services/queue';
@injectable()
export default class {
private readonly guildQueues: Map<string, Queue>;
constructor() {
this.guildQueues = new Map();
}
get(guildId: string): Queue {
let queue = this.guildQueues.get(guildId);
if (!queue) {
queue = new Queue();
this.guildQueues.set(guildId, queue);
}
return queue;
}
}

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@ -1,5 +1,4 @@
import {inject, injectable} from 'inversify';
import {VoiceConnection, VoiceChannel} from 'discord.js';
import {VoiceConnection, VoiceChannel, StreamDispatcher} from 'discord.js';
import {promises as fs, createWriteStream} from 'fs';
import {Readable, PassThrough} from 'stream';
import path from 'path';
@ -7,60 +6,44 @@ import hasha from 'hasha';
import ytdl from 'ytdl-core';
import {WriteStream} from 'fs-capacitor';
import ffmpeg from 'fluent-ffmpeg';
import {TYPES} from '../types';
import Queue, {QueuedSong} from './queue';
export enum Status {
Playing,
Paused,
Disconnected
export enum STATUS {
PLAYING,
PAUSED,
DISCONNECTED
}
export interface GuildPlayer {
status: Status;
voiceConnection: VoiceConnection | null;
}
@injectable()
export default class {
private readonly guildPlayers = new Map<string, GuildPlayer>();
public status = STATUS.DISCONNECTED;
private readonly queue: Queue;
private readonly cacheDir: string;
private voiceConnection: VoiceConnection | null = null;
private dispatcher: StreamDispatcher | null = null;
constructor(@inject(TYPES.Services.Queue) queue: Queue, @inject(TYPES.Config.CACHE_DIR) cacheDir: string) {
constructor(queue: Queue, cacheDir: string) {
this.queue = queue;
this.cacheDir = cacheDir;
}
async connect(guildId: string, channel: VoiceChannel): Promise<void> {
this.initGuild(guildId);
const guildPlayer = this.guildPlayers.get(guildId);
async connect(channel: VoiceChannel): Promise<void> {
const conn = await channel.join();
guildPlayer!.voiceConnection = conn;
this.guildPlayers.set(guildId, guildPlayer!);
this.voiceConnection = conn;
}
disconnect(guildId: string): void {
this.initGuild(guildId);
const guildPlayer = this.guildPlayers.get(guildId);
if (guildPlayer?.voiceConnection) {
guildPlayer.voiceConnection.disconnect();
disconnect(): void {
if (this.voiceConnection) {
this.voiceConnection.disconnect();
}
}
async seek(guildId: string, positionSeconds: number): Promise<void> {
const guildPlayer = this.get(guildId);
if (guildPlayer.voiceConnection === null) {
async seek(positionSeconds: number): Promise<void> {
if (this.voiceConnection === null) {
throw new Error('Not connected to a voice channel.');
}
const currentSong = this.getCurrentSong(guildId);
const currentSong = this.getCurrentSong();
if (!currentSong) {
throw new Error('No song currently playing');
@ -68,46 +51,52 @@ export default class {
await this.waitForCache(currentSong.url);
guildPlayer.voiceConnection.play(this.getCachedPath(currentSong.url), {seek: positionSeconds});
this.attachListeners(this.voiceConnection.play(this.getCachedPath(currentSong.url), {seek: positionSeconds}));
}
async play(guildId: string): Promise<void> {
const guildPlayer = this.get(guildId);
if (guildPlayer.voiceConnection === null) {
async play(): Promise<void> {
if (this.voiceConnection === null) {
throw new Error('Not connected to a voice channel.');
}
if (guildPlayer.status === Status.Playing) {
// Already playing, return
// Resume from paused state
if (this.status === STATUS.PAUSED && this.dispatcher) {
this.dispatcher.resume();
this.status = STATUS.PLAYING;
return;
}
const currentSong = this.getCurrentSong(guildId);
const currentSong = this.getCurrentSong();
if (!currentSong) {
throw new Error('Queue empty.');
}
let dispatcher: StreamDispatcher;
if (await this.isCached(currentSong.url)) {
this.get(guildId).voiceConnection!.play(this.getCachedPath(currentSong.url));
dispatcher = this.voiceConnection.play(this.getCachedPath(currentSong.url));
} else {
const stream = await this.getStream(currentSong.url);
this.get(guildId).voiceConnection!.play(stream, {type: 'webm/opus'});
dispatcher = this.voiceConnection.play(stream, {type: 'webm/opus'});
}
guildPlayer.status = Status.Playing;
this.attachListeners(dispatcher);
this.guildPlayers.set(guildId, guildPlayer);
this.status = STATUS.PLAYING;
this.dispatcher = dispatcher;
}
get(guildId: string): GuildPlayer {
this.initGuild(guildId);
return this.guildPlayers.get(guildId) as GuildPlayer;
pause(): void {
if (!this.dispatcher || this.status !== STATUS.PLAYING) {
throw new Error('Not currently playing.');
}
private getCurrentSong(guildId: string): QueuedSong|null {
const songs = this.queue.get(guildId);
this.dispatcher.pause();
}
private getCurrentSong(): QueuedSong|null {
const songs = this.queue.get();
if (songs.length === 0) {
return null;
@ -116,12 +105,6 @@ export default class {
return songs[0];
}
private initGuild(guildId: string): void {
if (!this.guildPlayers.get(guildId)) {
this.guildPlayers.set(guildId, {status: Status.Disconnected, voiceConnection: null});
}
}
private getCachedPath(url: string): string {
const hash = hasha(url);
return path.join(this.cacheDir, `${hash}.webm`);
@ -238,4 +221,23 @@ export default class {
return capacitor.createReadStream();
}
private attachListeners(stream: StreamDispatcher): void {
stream.on('speaking', async isSpeaking => {
// Automatically advance queued song at end
if (!isSpeaking && this.status === STATUS.PLAYING) {
if (this.queue.get().length > 0) {
this.queue.forward();
await this.play();
}
}
});
stream.on('close', () => {
// Remove dispatcher from guild player
this.dispatcher = null;
// TODO: set voiceConnection null as well?
});
}
}

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@ -1,4 +1,3 @@
import {injectable} from 'inversify';
import shuffle from 'array-shuffle';
export interface QueuedPlaylist {
@ -14,62 +13,40 @@ export interface QueuedSong {
playlist: QueuedPlaylist | null;
}
@injectable()
export default class {
private readonly guildQueues = new Map<string, QueuedSong[]>();
private readonly queuePositions = new Map<string, number>();
private queue: QueuedSong[] = [];
private position = 0;
forward(guildId: string): void {
const currentPosition = this.queuePositions.get(guildId);
if (currentPosition && currentPosition + 1 <= this.size(guildId)) {
this.queuePositions.set(guildId, currentPosition + 1);
forward(): void {
if (this.position + 1 <= this.size()) {
this.position++;
} else {
throw new Error('No songs in queue to forward to.');
}
}
back(guildId: string): void {
const currentPosition = this.queuePositions.get(guildId);
if (currentPosition && currentPosition - 1 >= 0) {
this.queuePositions.set(guildId, currentPosition - 1);
back(): void {
if (this.position - 1 >= 0) {
this.position--;
} else {
throw new Error('No songs in queue to go back to.');
}
}
get(guildId: string): QueuedSong[] {
const currentPosition = this.queuePositions.get(guildId);
if (currentPosition === undefined) {
return [];
get(): QueuedSong[] {
return this.queue.slice(this.position);
}
const guildQueue = this.guildQueues.get(guildId);
if (!guildQueue) {
throw new Error('Bad state. Queue for guild exists but position does not.');
}
return guildQueue.slice(currentPosition);
}
add(guildId: string, song: QueuedSong): void {
this.initQueue(guildId);
add(song: QueuedSong): void {
if (song.playlist) {
// Add to end of queue
this.guildQueues.set(guildId, [...this.guildQueues.get(guildId)!, song]);
} else if (this.guildQueues.get(guildId)!.length === 0) {
// Queue is currently empty
this.guildQueues.set(guildId, [song]);
this.queue.push(song);
} else {
// Not from playlist, add immediately
let insertAt = 0;
// Loop until playlist song
this.guildQueues.get(guildId)!.some(song => {
this.queue.some(song => {
if (song.playlist) {
return true;
}
@ -78,41 +55,26 @@ export default class {
return false;
});
this.guildQueues.set(guildId, [...this.guildQueues.get(guildId)!.slice(0, insertAt), song, ...this.guildQueues.get(guildId)!.slice(insertAt)]);
this.queue = [...this.queue.slice(0, insertAt), song, ...this.queue.slice(insertAt)];
}
}
shuffle(guildId: string): void {
const queue = this.guildQueues.get(guildId);
if (!queue) {
throw new Error('Queue doesn\'t exist yet.');
shuffle(): void {
this.queue = [this.queue[0], ...shuffle(this.queue.slice(1))];
}
this.guildQueues.set(guildId, [queue[0], ...shuffle(queue.slice(1))]);
}
clear(guildId: string): void {
this.initQueue(guildId);
const queue = this.guildQueues.get(guildId);
clear(): void {
const newQueue = [];
if (queue!.length > 0) {
newQueue.push(queue![0]);
// Don't clear curently playing song
if (this.queue.length > 0) {
newQueue.push(this.queue[0]);
}
this.guildQueues.set(guildId, newQueue);
this.queue = newQueue;
}
size(guildId: string): number {
return this.get(guildId).length;
}
private initQueue(guildId: string): void {
if (!this.guildQueues.get(guildId)) {
this.guildQueues.set(guildId, []);
this.queuePositions.set(guildId, 0);
}
size(): number {
return this.queue.length;
}
}

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@ -9,12 +9,12 @@ export const TYPES = {
CACHE_DIR: Symbol('CACHE_DIR')
},
Command: Symbol('Command'),
Services: {
Player: Symbol('Player'),
Queue: Symbol('Queue')
},
Lib: {
YouTube: Symbol('YouTube'),
Spotify: Symbol('Spotify')
},
Managers: {
Player: Symbol('PlayerManager'),
Queue: Symbol('QueueManager')
}
};

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@ -5,7 +5,7 @@ export default class {
private readonly channel: TextChannel;
private readonly text: string;
private msg!: Message;
private isStopped: boolean = false;
private isStopped = false;
constructor(channel: TextChannel, text: string) {
this.channel = channel;