Use manager instances for guild services

This commit is contained in:
Max Isom 2020-03-15 14:36:59 -05:00
parent 0cebca7917
commit 3408c7a0c2
13 changed files with 178 additions and 162 deletions

View file

@ -1,7 +1,7 @@
import {Message, TextChannel} from 'discord.js';
import {TYPES} from '../types';
import {inject, injectable} from 'inversify';
import Player from '../services/player';
import PlayerManager from '../managers/player';
import LoadingMessage from '../utils/loading-message';
import Command from '.';
@ -9,10 +9,10 @@ import Command from '.';
export default class implements Command {
public name = 'seek';
public description = 'seeks position in currently playing song';
private readonly player: Player;
private readonly playerManager: PlayerManager;
constructor(@inject(TYPES.Services.Player) player: Player) {
this.player = player;
constructor(@inject(TYPES.Managers.Player) playerManager: PlayerManager) {
this.playerManager = playerManager;
}
public async execute(msg: Message, args: string []): Promise<void> {
@ -31,7 +31,7 @@ export default class implements Command {
await loading.start();
try {
await this.player.seek(msg.guild!.id, seekTime);
await this.playerManager.get(msg.guild!.id).seek(seekTime);
await loading.stop('seeked');
} catch (_) {