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Don't try to connect to channel if already connected
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@ -10,6 +10,7 @@ import {parse, toSeconds} from 'iso8601-duration';
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import {TYPES} from '../types';
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import {inject, injectable} from 'inversify';
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import {QueuedSong, QueuedPlaylist} from '../services/queue';
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import {STATUS} from '../services/player';
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import QueueManager from '../managers/queue';
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import PlayerManager from '../managers/player';
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import {getMostPopularVoiceChannel} from '../utils/channels';
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@ -214,11 +215,12 @@ export default class implements Command {
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// TODO: better response
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await res.stop('song(s) queued');
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const channel = getMostPopularVoiceChannel(msg.guild!);
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if (this.playerManager.get(msg.guild!.id).status === STATUS.DISCONNECTED) {
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const channel = getMostPopularVoiceChannel(msg.guild!);
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// TODO: don't connect if already connected.
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await this.playerManager.get(msg.guild!.id).connect(channel);
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await this.playerManager.get(msg.guild!.id).connect(channel);
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await this.playerManager.get(msg.guild!.id).play();
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await this.playerManager.get(msg.guild!.id).play();
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}
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}
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}
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