import {ChatInputCommandInteraction} from 'discord.js'; import {TYPES} from '../types.js'; import {inject, injectable} from 'inversify'; import PlayerManager from '../managers/player.js'; import Command from '.'; import {SlashCommandBuilder} from '@discordjs/builders'; import {buildPlayingMessageEmbed} from '../utils/build-embed.js'; @injectable() export default class implements Command { public readonly slashCommand = new SlashCommandBuilder() .setName('unskip') .setDescription('go back in the queue by one song'); public requiresVC = true; private readonly playerManager: PlayerManager; constructor(@inject(TYPES.Managers.Player) playerManager: PlayerManager) { this.playerManager = playerManager; } public async execute(interaction: ChatInputCommandInteraction): Promise { const player = this.playerManager.get(interaction.guild!.id); try { await player.back(); await interaction.reply({ content: 'back \'er up\'', embeds: player.getCurrent() ? [buildPlayingMessageEmbed(player)] : [], }); } catch (_: unknown) { throw new Error('no song to go back to'); } } }