import {SlashCommandBuilder} from '@discordjs/builders'; import {inject, injectable} from 'inversify'; import Command from '.'; import {TYPES} from '../types.js'; import PlayerManager from '../managers/player.js'; import {STATUS} from '../services/player.js'; import {buildPlayingMessageEmbed} from '../utils/build-embed.js'; import {getMemberVoiceChannel, getMostPopularVoiceChannel} from '../utils/channels.js'; import {ChatInputCommandInteraction, GuildMember} from 'discord.js'; @injectable() export default class implements Command { public readonly slashCommand = new SlashCommandBuilder() .setName('resume') .setDescription('resume playback'); public requiresVC = true; private readonly playerManager: PlayerManager; constructor(@inject(TYPES.Managers.Player) playerManager: PlayerManager) { this.playerManager = playerManager; } public async execute(interaction: ChatInputCommandInteraction): Promise { const player = this.playerManager.get(interaction.guild!.id); const [targetVoiceChannel] = getMemberVoiceChannel(interaction.member as GuildMember) ?? getMostPopularVoiceChannel(interaction.guild!); if (player.status === STATUS.PLAYING) { throw new Error('already playing, give me a song name'); } // Must be resuming play if (!player.getCurrent()) { throw new Error('nothing to play'); } await player.connect(targetVoiceChannel); await player.play(); await interaction.reply({ content: 'the stop-and-go light is now green', embeds: [buildPlayingMessageEmbed(player)], }); } }