import {Message} from 'discord.js'; import {TYPES} from '../types.js'; import {inject, injectable} from 'inversify'; import PlayerManager from '../managers/player.js'; import errorMsg from '../utils/error-msg.js'; import Command from '.'; @injectable() export default class implements Command { public name = 'shuffle'; public aliases = []; public examples = [ ['shuffle', 'shuffles the current queue'], ]; public requiresVC = true; private readonly playerManager: PlayerManager; constructor(@inject(TYPES.Managers.Player) playerManager: PlayerManager) { this.playerManager = playerManager; } public async execute(msg: Message, _: string []): Promise { const player = this.playerManager.get(msg.guild!.id); if (player.isQueueEmpty()) { await msg.channel.send(errorMsg('not enough songs to shuffle')); return; } player.shuffle(); await msg.channel.send('shuffled'); } }