import {CommandInteraction} from 'discord.js'; import {SlashCommandBuilder} from '@discordjs/builders'; import {TYPES} from '../types.js'; import {inject, injectable} from 'inversify'; import PlayerManager from '../managers/player.js'; import {STATUS} from '../services/player.js'; import errorMsg from '../utils/error-msg.js'; import Command from '.'; @injectable() export default class implements Command { public readonly slashCommand = new SlashCommandBuilder() .setName('pause') .setDescription('pauses the current song'); public requiresVC = true; private readonly playerManager: PlayerManager; constructor(@inject(TYPES.Managers.Player) playerManager: PlayerManager) { this.playerManager = playerManager; } public async execute(interaction: CommandInteraction) { const player = this.playerManager.get(interaction.guild!.id); if (player.status !== STATUS.PLAYING) { await interaction.reply({ content: errorMsg('not currently playing'), ephemeral: true, }); return; } player.pause(); await interaction.reply('the stop-and-go light is now red'); } }