import {Message, TextChannel} from 'discord.js'; import {TYPES} from '../types'; import {inject, injectable} from 'inversify'; import PlayerManager from '../managers/player'; import QueueManager from '../managers/queue'; import LoadingMessage from '../utils/loading-message'; import Command from '.'; @injectable() export default class implements Command { public name = 'fseek'; public examples = [ ['fseek 10', 'skips forward in current song by 10 seconds'] ]; private readonly playerManager: PlayerManager; private readonly queueManager: QueueManager; constructor(@inject(TYPES.Managers.Player) playerManager: PlayerManager, @inject(TYPES.Managers.Queue) queueManager: QueueManager) { this.playerManager = playerManager; this.queueManager = queueManager; } public async execute(msg: Message, args: string []): Promise { const queue = this.queueManager.get(msg.guild!.id); if (queue.get().length === 0) { await msg.channel.send('nothing is playing'); return; } if (queue.get()[0].isLive) { await msg.channel.send('can\'t seek in a livestream'); return; } const seekTime = parseInt(args[0], 10); const loading = new LoadingMessage(msg.channel as TextChannel, 'hold on a sec'); await loading.start(); try { await this.playerManager.get(msg.guild!.id).forwardSeek(seekTime); await loading.stop('seeked'); } catch (_) { await loading.stop('error somewhere'); } } }