import {ChatInputCommandInteraction} from 'discord.js'; import {SlashCommandBuilder} from '@discordjs/builders'; import {TYPES} from '../types.js'; import {inject, injectable} from 'inversify'; import PlayerManager from '../managers/player.js'; import {STATUS} from '../services/player.js'; import Command from './index.js'; @injectable() export default class implements Command { public readonly slashCommand = new SlashCommandBuilder() .setName('stop') .setDescription('stop playback, disconnect, and clear all songs in the queue'); public requiresVC = true; private readonly playerManager: PlayerManager; constructor(@inject(TYPES.Managers.Player) playerManager: PlayerManager) { this.playerManager = playerManager; } public async execute(interaction: ChatInputCommandInteraction) { const player = this.playerManager.get(interaction.guild!.id); if (!player.voiceConnection) { throw new Error('not connected'); } if (player.status !== STATUS.PLAYING) { throw new Error('not currently playing'); } player.stop(); await interaction.reply('Playback stopped'); } }