import {ChatInputCommandInteraction} from 'discord.js'; import {inject, injectable} from 'inversify'; import {TYPES} from '../types.js'; import PlayerManager from '../managers/player.js'; import Command from './index.js'; import {SlashCommandBuilder} from '@discordjs/builders'; @injectable() export default class implements Command { public readonly slashCommand = new SlashCommandBuilder() .setName('move') .setDescription('move songs within the queue') .addIntegerOption(option => option.setName('from') .setDescription('position of the song to move') .setRequired(true), ) .addIntegerOption(option => option.setName('to') .setDescription('position to move the song to') .setRequired(true)); private readonly playerManager: PlayerManager; constructor(@inject(TYPES.Managers.Player) playerManager: PlayerManager) { this.playerManager = playerManager; } public async execute(interaction: ChatInputCommandInteraction): Promise { const player = this.playerManager.get(interaction.guild!.id); const from = interaction.options.getInteger('from') ?? 1; const to = interaction.options.getInteger('to') ?? 1; if (from < 1) { throw new Error('position must be at least 1'); } if (to < 1) { throw new Error('position must be at least 1'); } const {title} = player.move(from, to); await interaction.reply('moved **' + title + '** to position **' + String(to) + '**'); } }