import {CommandInteraction, Message} from 'discord.js'; import {TYPES} from '../types.js'; import {inject, injectable} from 'inversify'; import PlayerManager from '../managers/player.js'; import errorMsg from '../utils/error-msg.js'; import Command from '.'; import {SlashCommandBuilder} from '@discordjs/builders'; @injectable() export default class implements Command { public readonly slashCommand = new SlashCommandBuilder() .setName('unskip') .setDescription('goes back in the queue by one song'); public name = 'unskip'; public aliases = ['back']; public examples = [ ['unskip', 'goes back in the queue by one song'], ]; public requiresVC = true; private readonly playerManager: PlayerManager; constructor(@inject(TYPES.Managers.Player) playerManager: PlayerManager) { this.playerManager = playerManager; } public async executeFromInteraction(interaction: CommandInteraction): Promise { const player = this.playerManager.get(interaction.guild!.id); try { await player.back(); await interaction.reply('back \'er up\''); } catch (_: unknown) { await interaction.reply({ content: errorMsg('no song to go back to'), ephemeral: true, }); } } public async execute(msg: Message, _: string []): Promise { const player = this.playerManager.get(msg.guild!.id); try { await player.back(); await msg.channel.send('back \'er up\''); } catch (_: unknown) { await msg.channel.send(errorMsg('no song to go back to')); } } }